Once you defeat the boss you'll unlock, Once you complete the dungeon I would HIGHLY recommend perusing the Misc Achievement pages and cleaning up those achievements as we are about to go and take on the final boss, before hitting NG+. I would recommend having a dedicated healer obviously, who can also take care of debuffs with his level 1 burst. There's no specific objective other than clear the dungeon, it's a rogue aspect of the game mechanic where no dungeon will ever be alike. Inactive Stones - You may find some inactive stones, which you can offer some infused crystal shards to in order to activate which usually leads to a platform with a treasure chest. Otherwise just let loose when the boss appears, make sure to take the bit of downtime to heal up before he blasts you and re-summons the undead. Poison Gas - There will be jets on the wall that will shoot purple gas which pools on the ground as poison puddles, stepping in them will cause a poison debuff for the next combat. Also on the left side of the screen is your turn order which is also very useful for planning out combat. Once you have cleared up all of the spiders your characters will have some dialogue and its time to head back up to the Inn and speak with Dogan and he will give you your reward. SUZIE - You'll most likely run into a repair station which you need to fix, before speaking to the robot. It will take 3 Infused Crystal Shard to upgrade an accessory to Epic quality and 10 Infused Crystal Shard to upgrade an armor to Legendary quality. This page was last edited on 18 July 2019, at 15:43. If you complete the maze while stepping on 3 pressure plates in a certain amount of time (approximately 2 minutes it seems) you will unlock 3 treasure chests after the maze. Monsters are visible on the map and exhibit unique behaviors when aggressive. Used after an ally falls. Grants 5 Overcharge. When on the road you may encounter enemies and loot caches. pc, ps4) list: gold coins, gem crystal, month card, promo ticket, shadow coins, gift pack, gem crystal, premium pack. Junktown is kind of special, separate from the rest of the dungeons in the game as it has buildings inside of each room that you can explore and go into. Backtrack to Harms Way Blinkstation and head south to the next island over and into the exploration area. I might even run it again after this, too. View all the Achievements here Keep going north under the left waterfall to find another chest and a note. Battle Chasers: Nightwar Cheats Gives Unlimited Health, Shield And More By Hikari in Games 04/10/2017 Developer Airship Syndicate and Publisher THQ Nordic have released their latest game titled Battle Chasers: Nightwar an RPG game based on the famous best selling comic book series Battle Chasers which was written by Joe Madureira. Once you do reach the final room of the dungeon, heal up at the restoration crystal then head forward outside for your boss fight of the dungeon, The boss will start with a Burning Wizard & Rattelbone Marauder, now you just want to focus down Verimatrax because any damage you deal to him is split 3 ways amongst the adds. If enemy is inflicted by Ignite, explodes and deals light damage to all enemies. Battle Chasers: Nightwar Official The Gathering Animated Intro. Head behind the boss fight to open the sarcophagus and then head back to the restore crystal to leave the dungeon. Dark Boulder Toss – Inflicts moderate damage to all enemies and Stuns them for a short time. You can also pull a switch to open a wall to find a treasure chest. Head forward, and take the first left path killing the Vampire Ghoul along the way and when you enter the room, go to the upper side where there will be a table in the middle with a book on it, on both sides of it will be two candles. Treasure Maps - In the dungeon there are two maps, Ancient Treasure Map & Worn Treasure map. Shadow Gut Punch – Deals light damage to a target and applies Sunder, increasing Physical Damage taken by 10% for 3 Turns. Once you defeat the final boss you'll unlock. Stepping on these will begin combat with a single group of enemies. Dark Eldritch Summon – Burst attack that deals heavy damage to all enemies. After attempting to leave an NPC will show up (his tent is just to the south) and unlock the gate for you and right in front of you is a new dungeon The Dig which may be a bit difficult for you at this time if you're just steamrolling through the story so feel free to run through a previous dungeon to level up, and start working on taking out all dungeons on legendary. Another level will organize the platform properly. Start Location: This side-quest can be picked up from Beastmaster Raha after entering the Crimson Garden for the first time. Once ready it's time to head to the next area so head back to the Harm's Way Blinkstation, and head south out of Harm's way to the island where the gate to Deadwatch was, except this time we want to go to the south east path of the island where Alumon will open another gate to the Moors. In the middle of this area you will find a lever that will open the door to the NW of the lever for a chest. Make sure to explore every room fully as there's a lot of hidden secrets and stuff to find. He will deal a decent bit of magic damage to your heroes, summon 3 undead enemies and disappear. Masks - There are faces mounted on the wall that will spit purple missiles at you, simply sidestep to avoid. Battle Chasers: Nightwar has 48 Achievements worth 1000 points. Note that every statue will give you a buff, and a debuff so this dungeon can get quite annoying. Free hack cheats extras codes (xbox, switch. Battle Chasers: Nightwar pays homage to and builds on old school, anime-inspired JRPGs in the same way Pillars of Eternity did for the top-down isometric Infinity engine games of the ‘90s. You'll remember this place from earlier, however the enemies have been refreshed to represent the dungeon near the north part of the rushlands we are about to enter, so I recommend doing a loop in order to update your bestiary. From the smith head North to the building with horns and bones sticking out of it to find the Beastmaster. As you get near the end you'll come into a large dark cavern and if you step on the glowing stones near the entrance it'll light up some spike traps, and a safe path. Battle Chasers Nightwar codes, mastery points, gem crystal, premium pack. Manage your debuffs and make sure your health is at least 50% at all times, if you need to dual heal do so. Choose to stay in the area and head through the doorway just west of Knolan, you can talk to the lone guy sitting at the table just to your right as you enter for a side quest. Inside will be your real boss fight for the dungeon. I would also recommend having Alumon as he can hybrid all 3 roles of DPS/Tank and Heal and either Red Monika or Garrison just pounding away, dropping debuffs on the boss. 27. You'll then need to exit the dungeon and kill 10 enemies with the vessel in possession before returning it to the altar to receive 1 Pendant of War. Each of the dungeons inside the gates will have a mini-boss fight with some bannermens that you need to defeat, nothing too difficult, and then once you do you'll come back to the main room and head back down to the Lycelot that opened the gates for you and he will open a door for you. Caldeus' Skull - On one of the skeletal remains you can loot in the dungeon should be this item. Now I would highly recommend running through this dungeon a few more times for levels and loot, as no doubt it will require a few to get all the Lore and bestiary filled anyways, before continuing onwards. After the fight grab the treasure chest to the SE and then head out of the camp and head back to Harm's Way. Good to farm the 5 kills necessary for the bestiary but its so damn annoying. Battle Chasers: Nightwar A Watcher of Graves Start Location : You’ll receive this side-quest from Beastmaster Raha in Harm’s Way after completing the Dungeon: The Dig . Merchant brothers - On both sides of the dungeon you'll find a merchant. Shadow Song – Heals all allies for a moderate amount. If you want to see what carries over to NG+ take a look at that page, you can finish all the misc achievements on the regular game once you defeat the final boss or NG+ but a lot of the achievements will help towards the final boss, choice is yours. Head NE and the path will split into 3. After acquiring one you'll have to wander around the Southern Wilds area to find where they are buried. Head out the exit beside it for a cutscene, and afterwards you'll be in a new area called the Southern Wilds. Mara's Diary - You may come across a book called Mara's Diary, read it and in the same room you'll find a face carved on a wall, speak with it and give it the name of the man in the Diary to open a nearby gate getting you a treasure. Help us fix it by posting in its. You'll see 3 different paths from here, there's lots to explore and quite a few new enemies to fight for the bestiary, but ultimately you want to hit the Pointe Break Cantina which is to the east on the middle path. Page 4 of the full game walkthrough for Battle Chasers: Nightwar. Brute Key - In the dungeon there are horned doors, there will be a large group of enemies that you can defeat that will drop a brute key and that key will unlock the horned door. Wheels & Platforms - You'll have to transition to the dead realm to see which platforms remain, then use the wheel in the living realm to place them in the correct position. Head back North to the other island, and continue on North towards Harm's Way and on the way head East along the bridge you opened up earlier to a new island. Once you do defeat them the doors on the side will open for loot. Due to the damage and debuffs, It is best to keep Calibretto on healing and debuff removal duties, while having Garrison and Gully damage the boss. She'll give you a compendium which you can use to browse enemies stats, and look at beast perks and such. One super annoying note is that the room with the Lich of Shadows will always have one of the stealth undead chasing you around and the other one continuously spawns archer skeletons too. Thorns - If you touch these, you'll take damage and also suffer a bleed debuff for the next combat, quite annoying as they can make walking narrow paths very difficult. Starts at 3 attacks, but gains an extra attack for each critical hit, up to 4 bonus attacks total. From the entrance of the cave head up the first bridge to an obelisk that you cannot do much about now, but head down the east side stairs into the crevasse and then north to find a chest. Welcome to Neoseeker's Battle Chasers: Nightwar walkthrough and guide! So obviously for starting NG+ the enemies will have increased HP/DEF/Damage as well but if you managed to beat the regular game, this should be a breeze for you up to certain parts. Infused Crystal Shards - Make sure you fully explore this dungeon as you can get this item, which will open the chests scattered around the world map around this dungeon as well as some use inside. Used after an ally falls. Mana Rifts acts as a simple dungeon, just traversing from one end of the dungeon to the other, however there is a lot hidden as you approach the edge of tiles, new tiles or platforms could appear leading to areas that aren't obvious to explore so make sure to explore, explore, explore! Converts 100% of damage done into a damage shield which is applied to the ally with the lowest health at the time. After the fight you're given a Vibrant Mana Core, head back to Harm's Way and in the southeast corner of town underneath Curio's shop you'll notice that there's a portal structure. Just keep pounding away and if you feel like you need to draw the boss to attack Gully or have her put up shields do so. I suggest fleeing and finding the lich so you can deal with them ASAP, Aside from summing different types of undead to fight with, the liches are exactly the same. Whenever the boss activates Embrace of C'drall you need to wail on her and remove the damage shield ASAP because the longer she has it up the more she'll drain your health to heal herself. Overall, this is a fun first battle and I am looking forward to giving more strategies as the difficulty levels rise in my playthroughs of Battle Chasers Nightwar. Keeping all 3 characters alive is infinitely more valuable than an extra turn of decent damage. Foreboding Altar - If you come across an altar, choose to take the vessel. The Winding is a maze section of the game necessary for some achievements. Talk to the statue to start the maze and once again head through the left gate and head left, at the first fork this time head up/to the right then at the intersection, head left and you'll come to a pile of bones to find Lore - An Endless Maze - Moonlit Shadow (1/4). This fight can be really annoying. Dark Assault – Increases Crit chance of all allies by 60% for the next 2 actions. Touching a monster initiates the turn-based combat system. This guide will show you how to earn all of the achievements. Your party (Once you come to Harm's Way you can go to the Inn to change your party. Head forward and talk with the NPC Alumon who tasks you with finding an artifact in the Rushlands before continuing, so head back out to the world map. Shadow Cleave – Deals light damage to the target and a nearby hero, inflicting Bleed causing damage over 4 Turns. Wounded Bandit - If you encounter a bandit, choose to help him. Any ideas? When you come to the crossroads you'll have a bit of dialogue, and you can enter the Abandoned Waystation so do so. Head over to Curio's Shop and he'll give you 5 revival flasks and you can now purchase from him. As you enter you'll head forward and there'll eventually be an intercom, but the person will ask you for the password which you must go around the dungeon finding 3 different clues to before they let you in. This fight can go a number of different ways, as you will have to fight shadow versions of your own party members so it can be varied how it will go obviously. Cannons - Some small hatches will appear in the ground where cannons will pop up and shoot cannonballs at you, easily sidestepped. Find anything you think is wrong with this walkthrough? Blade Elemental - You'll want to keep an eye out for this guy and if your lucky enough to fight him, he'll drop a recipe for a high level weapon the Red Dawn. Drin. You'll want to take the third fork heading upwards to find the next Pressure Plate (2/3). After activating it, continue past it for your boss fight. You’ll receive. Gargoyles & Masks - You may find a room with a gargoyle surrounded by 4 pillars each with a mask, and each mask can be identified as male or female. Head back to the world map and you'll have to pick your party members, feel free to play with whoever as there honestly is no bad combo per se. Shadow Explosion – Deals moderate magic damage to an enemy. Braziers - If you enter the dead realm you'll have to fight a pretty tough combat with a hangman and rattlebones. The Dig is a dungeon area located inside the Gold River Ruins in the Rushlands in Battle Chasers: Nightwar. You'll get some nice items for it, including SUZIE core which is necessary for a hunt later on and also on the way to getting Calibretto's ultimate weapon. At the top of the stairs, there will be another crystal overhead. If you've fought a hangman while going around this dungeon this battle shouldn't be too difficult. The dungeon branches off into 2 different paths but that doesn't mean that the liches are separated as it is always randomized. You can take a break and try to catch all the fish shadows, but you need to rest at an inn to refresh the fishing spot. Continue along the path to the East and when you hit the first fork go North, then you'll see the Moors Blinkstation just NE from that fork. To do so, head to either end of the room to find some floating stones. Finally in the north west corner of town is a tent which houses the collector which you can buy high level items from with shadow coins. Used at low health. Details for the hunts can be found on the misc. From here continue on the path to the right (below the plate) and at the next fork take the left pathway and then take the pathway going up which should be the exit. The world map connects all of the areas in Battle Chasers Nightwar. Any overhealing is converted to a damage shield. This walkthrough and any content included may not be reproduced without written permission. Once you have gained all the information by the three statues, return to the entrance room and as you approach the pedestal in the center it will glow red and spawn a portal on top of it. The title features multiple dungeons that randomize each time you play them and also increasingly difficult versions of them to help you gain higher EXP and items. The fountain will give you increased attack for 3 battles, then a debuff lower your attack power for 3 battles, but more importantly you can fill your empty vessel at this fountain. The only unique factor about Deadwatch is that it utilizes the dead realm and the living world, so make sure that if you find an altar to swap between the two so that you can find everything unless you're just trying to power through the dungeon. Lucky Day - When you enter a room you'll get a message saying "it feels like your lucky day" you'll then get an increase in xp and gold for that room. Head out the North way out of town by unlocking the gate. Keep an eye out for the pedestal with the Dungeon Map and the Observer. Once you have killed off both liches return to the entrance room and you'll find the Restoration Crystal here to heal up, then head down one of the stairs to trigger the boss fight, That's right, this bad boy has a total of ONE attack. As you go along keep an eye out for a green skull, speak with it to find out it was the bandit you help and he'll open a nearby door for treasure. Keep heading east along the path until you come to a crossroads, then head North to Harm's Way. Note that if you've been ensuring that you've gotten all lore, and all bestiary entries up until this point you will get the achievement for 50% lore, and bestiary respectively. Use the book once more to create another portal which will lead to campsite with 2 treasures. 1 Heroes 2 NPCs 2.1 Harm's Way 2.2 Tolkas Arena 2.3 Fishmonger's Wharf 2.4 Welt's Tent 3 Other Characters Aramus This walkthrough is the property of TrueAchievements.com. You are now able to head North through the structure and come around the back side of the cannon, interact with it to enter a small exploration area. For completing the game, you'll unlock New Game +. Oct 12, 2017 @ 5:54pm Dragon Heart Phylactery missing? After you finish the dungeon The Dig (I was Level 16, not sure if that matters), the Beastmaster will chat with you and tell you the requirements of each character’s Level 3 Battle Burst (aka their “Ultimate Burst”). To the East is Caldeus' Tomb which we'll ignore for now as it's for Alumons tier 3 burst and we cannot accomplish that right now, on the way you'll see a treasure chest guarded by combat. From here you'll want to use your nearby blinkstation to go back to Harm's Way Blinkstation, You can attempt some the two first hunters now Trial by Fire and Deep In the Mire but you want to make sure you're overlevelled for those 2 fights which are labelled level 10 and 12. Bleed from Sting works wonders here. If you have just picked it up, or are interested in what this game is all about, keep on ready for some tips and hints. Inside you'll come across a large red crystal. Ground Spikes - As you walk, there'll be some hard to spot holes on the ground and as you step on them spikes will emerge, and damage you and also give you the status effect of bleed for next combat, Masks - This dungeon will have masks as well, but they will shoot faster giving you less time to react. Step on the circular marking beneath this to trigger a scene. A general tip for dungeons is to keep an eye out for the Dungeon Map and the Observer as it will reveal the map and give you information. Grants 10 Overcharge. As you progress through the Iron Outpost you'll eventually have a mini-boss fight with a Bandit Warden and two minions. Not only does the Chieftain summon allies but he can kill them as you can see, to heal himself, to increase his speed and attack power. After you've visited every building, it's time to find the bandit messenger. Once you've gathered them all interact with a series of faces on walls, giving you a sequence. Backtrack to the world map and head East to find the dungeon The Crimson Garden, In order to complete the Crimson Gardens, you'll need to traverse the dungeon and locate and inspect three statues that tell the story of Verus. 26. Requires 30 Overcharge. Battle Chasers: Nightwar > General Discussions > Topic Details. Beating this boss will unlock, Return to the crystal to head back to the world map, and head back west, then use the blinkstation to travel back to the Central Wintervein Blinkstation and head west across the bridge, to the north is a chest if you have 5 infused crystal shards that you can open to get dragon scales which helps with Gully's ultimate weapon, otherwise head south and follow the loop all the way around and as it loops back to the east, make sure you open up the stone blocking the path to create a shortcut back to the blinkstation. Red - If you talked to the guy in the Pointe Break Cantina, you may come across a sharpshooter in this dungeon by the name of Evertson the Red. From the Tavern if you head North you'll eventually find the Fishermonger's Wharf which is the penultimate fishing spot, and you can also find a treasure map in a chest. traveler! The only time you need to be prepared is when the boss uses Unholy Strike as it means that everything will be thrown on one guy and he can quickly go down if all 3 enemies attack at once, and you also want to be managing the debuffs from the burning wizard. Sounds fun right? Make sure not to allow the Arcane Sickness debuff to stack up too high, He has the potential to 1-shot your party if you allow it to stack, and he empowers before using World Destroyer so make sure you're using his level 1 burst, and his action to cleanse if necessary. Can stack up to 3 times. This should be an easy fight, just use the same strategy as the Blade Fiend, have Calibretto heal when necessary, and Garrison and Gully dish out damage while Gully can taunt (assuming you have it by now) and help tank for a turn or two if needed. From here head through the gate on the right side, and then head down and follow the path towards the right. Shortly to the west of the shortcut is the final dungeon of the game, Mana Rifts. If you have either Knolan or Alumon in your party, you can have them use magic on it. Over twelve hours into Battle Chasers: Nightwar, and I can honestly say this is the most fun I have had with a dungeon crawler RPG since Diablo 3. Battle Chasers is a take on old school, turn based JRPG games. You'll see Garrison in some village ruins, who after speaking with will join your party. Just behind Garrison you'll see your first piece of Lore : Spoils Of War : The General Returns (1/4). Tome of Runic Bindings - You may find this looting around the dungeon, and can release souls for anima shards which you can take back to Curio's shop in Harm's Way. Full game walkthrough for all 48 Achievements in Battle Chasers: Nightwar. Now that the cannon is out of the way, Harm's Way is free to the west but we want to head North and then East. I would again recommend farming this dungeon for a few levels. From here, backtrack to the intersection and head back down, then to the right at the next fork which will lead you back to the starting square with the statue, head to the right gate and then go down, take the last intersection heading up and if you hug the left wall about halfway up you'll find Lore - An Endless Maze - The Eyes of Everything (2/4). Battle Chasers: Nightwar Wiki is a Fandom Gaming Community. Keep heading up and at the next fork head left and in a corner you'll find Lore - An Endless Maze - The Chaos Underneath (3/4). Just make sure that those debuffs are taken care of. This Hunt can be undertaken in … Now you can buy and upgrade weapons/armor from the Smithy. If you are overlevelled on the world map, you can simple walk over combat situations and the game will prompt you on whether or not you want to fight. You'll notice a cannon barraging the entry way east so head North, through the gate and enter into Banog Cave. There's a treasure chest if you follow that path behind the bar to the right and up some stairs. Then read the 3 journal parts on the table. Step on both pressure plates to activate the floating stones and then interact with them to power up that side of the room. This guy is actually a pain in the ass early in the game. From the main menu select NG+ and it'll prompt you that your save will be overwritten and it will also lay out what you will keep and lose, but I will still do that for you.
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